Runecrafting (Part 2)

===The Runecrafting Guild=== - Before we go any further, I'd like to discuss the runecrafting guild. It can be a good alternative to graahk runecrafting because it's faster than the abyss and it doesn't require 57 Summoning.

Here, you'll be playing in the mini-game "The Great Orb Project." [Note - You have to have 50 runecrafting to enter this guild]. You can get a large expanse of rewards, but what you're after is the runecrafting tele tabs. Speak to one of the two lead researcher wizards to start the game [and get a tutorial if it's your first time playing].

The game is pretty simple, and as you play it you'll get better and better and develop your own strategy. Once you're fairly decent, you should get about 24 Nature tele-tabs per 16 minutes [1 game].

The exp here really depends on a lot, usually a run takes 38 seconds with all pouches and 33 with 3 pouches. A fair estimate though, is that it's approximately the same exp as the abyss, or just slightly under it. That is why this method should ONLY be used for pures, unless you're super good at it and you don't have 57 Summoning [then use it instead of the abyss].


Start out doing natures, then laws once you can, then deaths once you can, then at level 82 do astrals since you can double them.

Method 2 Lvls 44-54: Fire Runes - Quick fire rune crafting with dueling rings...see Fire Runes Method in Part 1 for what to do.

XP: 20-25k xp/hr GP: -80-100k gp/hr

Method 1 Lvls 54-91: ZMI Altar -

Strong Recommendations (remember, these are recommended and not required, but are highly suggested):

  • Complete Lunar Diplomacy (recommended)
  •  71 Magic (recommended)
  • 45 Agility
  • 54 Runecrafting
  • 70 Defence
  • 40 Prayer

The new ZMI Altar is a very sufficient way to get exp. There are several requirements though, to get the good exp and profit, and here is hopefully a very helpful guide to the ZMI Altar to help you be as efficient as possible while using the ZMI Altar.

[Many thanks to Otter75 for contribuitons]

With the drop in rune prices, you will not profit at level 54. Although you don't profit, it's still the most efficient way to gain exp at these levels because it's very quick, and you really don't lose much. If I were to guess, you break even around level 80.

The ZMI Altar is located north of the Observatory [which is just north of Castle Wars]. The official ZMI world is 70, and will help you tons when you go through because you won't get attacked by all the monsters in there so use it! There's a pathway that will lead you to a dungeon. If you see a prayer altar, you're going the right way. Now go down inside and you'll notice a bank there. To access it, you MUST pay 20 runes of the same type. It doesn't matter what runes [although fire runes are suggested. as they are the cheapest], but you will have to pay the banker, and since you have to pay them 20 runes every time you access it, you must carry extra runes with you on ZMI runs to pay for these banks [and yes it's worth it]. You shouldn't use the moonclan bank, as it takes close to 10 seconds longer per run! Ouch.

Once you're good, a run should take you less then 1 minute, 25 seconds. You can go faster than that if you're fast though. A quick run-through of the path to Ouranian altar now...First start by filling all your pouches with pure essence, and withdraw several hundreds, or thousands of law and astral runes to tele to Ourania. Also withdraw magic protection gear [full ghostly, or black d' hide], and equip an earth staff. Tele to Ourania, and run up the hill, along the path. I strongly recommend using super energies to restore energy when needed. Go recharge your prayer [if it's below 25 (250 now since the update of x10)], or if you don't need to, proceed down the ladder. Now, take the shorter path, which is directly south. Turn on your range prayer when you begin getting attacked and proceed through the "L" shape of the path to the altar.

Once you reach it, you'll notice you get completely random runes for each pure essence! The higher your runecrafting lvl, the more often you get high lvled runes and you can even craft runes you don't have the lvl for here. Your average profit per essence completely depends on your runecraft lvl. You'll also notice you get 2x the exp per rune you craft. That is the secret to this altar. Now, teleport to Ourania and go down through the ladder into the bank. DROP ALL ELEMENTAL/BODY/MIND RUNES BEFORE YOU REACH THE BANK. It seems silly, but they aren't even worth banking. Only save the fire runes you get [and the ones you withdrew before your run] so you can pay the banker runes when you bank. If you have all 4 pouches you'll end up paying the banker 60 fire runes per run [only 540 gp].

Other info...

If you complete "Dream Mentor" you will not always have to lug around the Seal of Passage.

Teleing to Ourania vs. Moonclan is much better! Banking in Ourania only costs 540 gp at the most per trip, and the moonclan tele itself almost costs that much. Ourania also saves 10+ seconds each run!

XP: 29-40k xp/hr GP: -150-[+]50k gp/hr

Method 2 Lvls 82-91: Astral Runes - Astrals are debatably the best method to reach level 91 rcing from 82 [because at level 82 you can double astrals]. If they aren't #1, then they're #2, which is what I've placed them at. They get you a massive profit for this runecraft level, and the best exp where you profit [besides the ZMI Altar]. People buy astrals for a decent price [and you can double them]! You need to do Lunar Diplomacy and get a whole bunch of runes for teles to moonclan. Basically, just use the bank on Lunar Isle, run to the nearby altar [southeast], craft, and then tele to moonclan and repeat. Also note, when your pouch breaks, tele to Edgeville to restore it and make sure to bring p ess with you to craft nats/deaths/cosmics in the abyss. Or, if you are on lunar, you can use the NPC contact spell to more quickly repair pouches without disrupting your training.

XP: 27k xp/hr GP: 500k gp/hr

Method 3 Lvls 54-91: Nature Runes - Graahk rcing is still very effective for these levels, especially now that you get partially double nats under level 91 [although nat prices have dropped drastically from what they used to be]. Trips under 1 minute to the nature altar are possible with Graahk rcing. To get the main tips on Graahk rcing, read my lvls 44-54 section [number 1 method].

XP: 22-27k xp/hr GP: 200-300k gp/hr

Method 1 Lvls 91-99: Nature Runes - Now this will take you almost forever, but if you make nature runes you can double them, which will get about 800k [cash] per hour! You MUST use a spirit Graahk for this method! You need 57 Summoning, but if you plan on rcing a lot with doubling nats, it's an absolute must to get! [see details under the 44-54 section on graahk rcing]. Doing this from 91-99 makes runecrafting a very profitable skill, earning you well over 250M. Recently nats have dropped a lot so this method isn't as profitable as it used to be, but it's still decent money.

XP: 27-30k xp/hr GP: 600-900k gp/hr

Method 2 Lvls 91-99: ZMI - ZMI is the fastest experience, but it is not good if you want cash because you get barely and of it there.

Method 3 Lvls 91-99: Astrals - Continuing runecrafting astrals is good experience and money. Death runes or blood runes are also good xp and cash, especially now that you can get partial doubles with them.

Speed - Probably a 0.5 on speed, this has got to be the slowest skill.

Uses - Extremely useful when getting money, and is practically the only skill that can earn you 500k+ per hour with good experience [it's hard to get good money and over 5k xp at the same time], so that's pretty much its main use.

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